Torn Between (2017) Download Link: https://berrymelon.itch.io/torn-between Alternative Download Link: Google Drive Torn Between is a free to download 2D pixel based story game with custom created character sprites. A Visual Novel type game that features voice-over. A lot of time and effort has been put into creating the game. The idea for a story came in early 2017 and was later put into action on the 15th of June. The game is based on previous ideas but is more satire in story, meaning everything referenced is more or less jokes which are not to be taken seriously. If you can't laugh at yourself, or make fun of yourself how are you going to thrive in this world in which we live? Can I get a amen? Cast: Rina Adachi as Gigi, Lemon, Pepper CaptainBatBrain as Mint Music: " Oh, My Dear! Everything is Queer! " sung by Rina Mizura Adachi Characters: Name: Gigi Also
Here is a "Oh, My Dear!" test. It is the finished version only without the sample background music. I have completed the whole scene. So everything is already set. The song starts off with; "Oh, My Dear, Everything's so Queer!". The full song is performed by Rina Adachi. The sample version was scrapped, in favor of manually creating the background theme song. Which is similar to the original, only more or less making it my own. The mouth syncs perfectly with the vocals. I was thinking vaudeville and or Broadway. You know the typical stage scene. It is a big part of the story, as that is what my mascot characters are all about. Well one of them anyway. After Torn Between I don't think I want to do anything else. But that being said I could always have a change of heart. I think Torn Between a good send off to both mascots. And this time more time and energy and effort has been put into the script. I know what "I" want in a story. My stories
Here is the sample version of "Oh, My Dear!" which is not going to be used. Instead I have manually created the background music myself. I have got half of the game completed, it just needs touching up a little. The characters movements and face expressions need adding. I just have to finish up with the voice-over. It is really time consuming, and the fact that I just don't feel like doing anything as I don't feel too good this week. This website here is only temporary, until the release of the game. I'll be moving back to my old website, which will be getting a new make-over as soon as all the old galleries are cleaned. It is all about getting space back by deleting old content. Although my move there will also be temporary. I don't really feel like posting anymore. But I'll get back to it one day, hopefully. Other than that I have had a few people trying to spam me most recently, posting weird links (word of advice, I don't click your link you c
So I am having trouble with the singing sequence. It is finished but every time the finished video is extracted, it will not show the animations. The image to the left is the version that has lost transparency. So apparently when the video is transformed from SWF to AVI some of the animations won't show. So I had to use a desktop recording tool to try and record it. It caught most of the animation minus a few blinks and winks but the video also lost transparency. I'll admit it doesn't look bad but Gigi's skin tone has changed lighter, her make-up and costume have lost all the color. I mean all this just for one animated scene? God! I only have a week or two left to complete Torn Between and I have yet to get down to business. I've been too busy, and as said every time I try to continue where I left off... it is then time for bed. What is left to do with Torn Between? Well there is syncing the story aka the text, the audio aka music and the voice-acting. It is ki
Well I quickly did some research because I thought there had to be a way to get the SWF file to convert without losing transparency and animations featured. When animating I didn't do frame by frame, I used a trick, by creating layers over layers to make it easy, and when converting a Flash project to AVI it doesn't pick up the animations if they are not frame by frame. After researching I found it. So forget the online video conversion tools. The tool captures all 2282 frames and you don't lose the transparency. The only problem with iLike-Share is the watermark. I thought I would finally be able to finish up... sadly it didn't work to plan. Although I could crop the video, but then the background would be missing. So I tried another video converter, which was cheaper... I guess? And it claimed it couldn't convert the file and tried to trick me into buying another tool. And I was like, NO! But the file eventually converted the SWF file into a M
Originally I was working on a brand new mascot, but now plans for this are scrapped. I don't really need any mascots, I already have two who will make their final appearance in Torn Between a story in which I have completed today. It took ages to put the faces in and ensure the characters movements were 100% accurate. I'll be happy when I have finished up with it. Currently I am trying to grab images, and screenshots, and so on. You have to upload the game to numerous sites and also make sure you have wrote everything to perfection I can't go into detail, I can't be asked but yeah, that is what you do. The project was fun to work on but killed me, took ages and was supposed to have been distributed last week. But if I didn't put effort into it... people who tried it would be like... WTF!? So I had to add everything possible. And now I am currently working on the animated GIFS. Instead of images it will be GIFS. I just got OBS and it made it ten times easier an
I managed to complete the opening logo sequence including the ending sequence. My original idea to have the character mascot fall to the right was scrapped. It us much easier to have the character just jump, and it makes the opening logo sequence. The character also appears again, but not until the end of the story. I've nearly managed to finish on all the video sequences, in all honesty the video sequences took up most of my time. It has a lot to do with the size which is "544x416". If you don't have the right size, the video will not fit into the engine. What is there left to do? Well finish up the in-game scenes and sync the last of the vocals to the characters. I had to get all my credits too... for the credit sequence. As stated this is the last story/game I'll ever create so putting all the time and effort into making it is vital. I made a few errors in the video sequences, and had to delete the files and redo them. You need a logo if you make games
Hi, B.M here and I thought I'd open a personal blog where I can freely post my 2D pixel artwork. This blog here is mainly for my personal journey. It's mainly so I can keep track of what I want to do. Now I am super lazy when it comes to things. When I make games or stories they ain't made or targeted towards anyone but myself. Most people wouldn't even get my sense of humor. Here is a big 2D sprite model I created. When working with various game engines you cannot fit "large scaled" 2D art into them so instead you must take the Chibi approach. Over the 2016-2017 I tried and tried to make my own custom sprites as I am rather fond of the RPG Maker Game Engine . I noticed that it was quite hard to get what you wanted. It is design & Illustration, web publishing software developed by Kadokawa . You can get it for $69.99. The engine is quite simple to use. Only you can add more to the game with codes. And if you buy it I would sugg
Today is the day that I have started lip-syncing the animated 2D pixel sequence. When speaking to the lead vocal ( Rina Adachi ) of the fictional character Gigi I had her split the vocal in half and it worked wonders. I'm not a VO artist, so you won't ever hear me and I refuse to do it, because there are stalkers out there who will stalk and do. I don't mind people reading what I write, but I don't like the crazy obsessed people who feed off everything I type up, and I know the ones. I won't name any names, but ya'll crazy - specially that bald headed Fred guy and that scary ass Italian man who are both equally cyber-stalkers. Anyway who cares about them and their crazy obsessions they just need to keep out of my distance, freaks. Rina's singing vocal was then edited and split in an audio software. And so when it was imported into Flash I can see where the vocal begins and ends. Now Rina is not a singer, she is a voice-over but she once stated she loved
Gigi (Original Sprite Concept) Torn Between (2017) is still in process of being created. I managed to find an original sprite concept art piece which wasn't used and that is how the sprites would have been. So why is it taking to long? It's the whole spell checking, and adding the animated sequences. I can't really progress far without the VO for various sequences as said before so instead it's putting the game together in advance which takes long. I also have to animate the character movements, so they move and ensure the emotion bubbles are present. You can't just make a game, it's not that simple you have to link up the whole story with codes. It's not just like simple, like adding images there is more to the Enterbrain game engine that meets the eye. There is so much "text" I never knew how much I actually wrote for the game. So yeah, I really do prefer making short story based games. But this time I thought if the game were to be small